Class ShuffleToDeckWithEnchantmentsSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ShuffleToDeckSpell
net.demilich.metastone.game.spells.ShuffleMinionToDeckSpell
net.demilich.metastone.game.spells.ShuffleToDeckWithEnchantmentsSpell
- All Implemented Interfaces:
- Serializable,- HasDesc<SpellDesc>
- Direct Known Subclasses:
- ReturnToHandWithEnchantmentsSpell
Shuffles the 
target Spellsource.EntityTypeMessage.EntityType.MINION into the player's deck with the enchantments- See Also:
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Constructor SummaryConstructors
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Method SummaryModifier and TypeMethodDescriptionprotected voidmoveCopyToDestination(GameContext context, Player player, Entity target, Card copiedCard) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.ShuffleMinionToDeckSpellshuffleMethods inherited from class net.demilich.metastone.game.spells.ShuffleToDeckSpellcreateMethods inherited from class net.demilich.metastone.game.spells.Spellcast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details- 
ShuffleToDeckWithEnchantmentsSpellpublic ShuffleToDeckWithEnchantmentsSpell()
 
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Method Details- 
onCastprotected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
- onCastin class- ShuffleMinionToDeckSpell
- Parameters:
- context- The game context
- player- The casting player
- desc- The collection of- SpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a game
- source- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
- target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
- See Also:
 
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moveCopyToDestinationprotected void moveCopyToDestination(GameContext context, Player player, Entity target, Card copiedCard) 
 
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