Class SummonSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
DestroyAndSummonInPlaceSpell,DoubleSummonSpell,ManaCrystalToMinionSpell,SummonMinionWithMostCopiesInDeckSpell
When a SpellArg.CARD or SpellArg.CARDS are specified, all the specified cards are summoned SpellArg.VALUE times. When SpellArg.RANDOM_TARGET is also set to true instead of its default,
false, a random card from the SpellArg.CARDS is chosen. Choices are made with replacement. SpellArg.VALUE (default 1) choices will be made, summoning a total of SpellArg.VALUE minions.
If a SpellArg.CARD_FILTER or SpellArg.CARD_SOURCE is specified, SpellArg.VALUE minions will
be summoned from the generated cards, without replacement. Any SpellArg.CARD or SpellArg.CARDS
that are also specified when a filter/card source is specified will be append to the possible choices of cards to
summon.
If SpellArg.CARD, SpellArg.CARDS, SpellArg.CARD_FILTER, and SpellArg.CARD_SOURCE are
all omitted, the spell will try to summon a copy of target. If the target is a Card,
it is used as the card to Card.minion() from; otherwise, if the target is a Minion, the
target is copied with Actor.getCopy(), its enchantments are removed, it is summoned, and then the
enchantments are copied.
This effect will summon SpellArg.VALUE copies of whatever is specified, defaulting to 1.
All of the successfully summoned minions will get the SpellArg.SPELL subspell cast on each of them, where
EntityReference.OUTPUT will reference each summoned minion.
The minions will be summoned in the last spot on the Spellsource.ZonesMessage.Zones.BATTLEFIELD unless the SpellArg.BOARD_POSITION_RELATIVE argument is set. When set to BoardPositionRelative.RIGHT, and the
source of the spell is a Minion, the summoned minion will appear to the right of the source.
If SpellArg.EXCLUSIVE is specified, the spell will not summon minions whose card IDs are already on the
battlefield.
Many minions summon tokens to their side in their OpenerDesc.spell argument. For example:
{
"class": "SummonSpell",
"card": "token_ooze",
"boardPositionRelative": "RIGHT",
"targetPlayer": "SELF"
}
You can summon multiple Oozes by specifying a SpellArg.VALUE:
{
"class": "SummonSpell",
"card": "token_ooze",
"boardPositionRelative": "RIGHT",
"targetPlayer": "SELF",
"value": 2
}
Other minions commonly summon a copy of themselves in their Battlecries:
{
"class": "SummonSpell",
"target": "SELF"
}
To summon a 1/1 copy of itself (notice that the SpellArg.TARGET is changed to EntityReference.OUTPUT):
{
"class": "SummonSpell",
"target": "SELF",
"spell": {
"class": "MetaSpell",
"target": "OUTPUT",
"spells": [
{
"class": "SetAttackSpell",
"value": 1
},
{
"class": "SetHpSpell",
"value": 1
}
]
}
}
To summon a random cost-2 minion for the casting player's opponent:
{
"class": "SummonSpell",
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION",
"manaCost": 2
},
"targetPlayer": "OPPONENT"
}
To summon a minion in the opponent's deck:
{
"class": "SummonSpell",
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION"
},
"cardSource": {
"class": "DeckSource",
"targetPlayer": "OPPONENT"
}
}
To summon one of four minions that don't already exist on the battlefield:
{
"class": "SummonSpell",
"cards": [
"token_searing_totem",
"token_healing_totem",
"token_wrath_of_air_totem",
"token_stoneclaw_totem"
],
"exclusive": true,
"randomTarget": true
}
To summon minions from a list of cards without replacement:
"spell": {
"class": "SummonSpell",
"value": 2,
"cards": [
"token_bellowing_spirit",
"token_unearthed_spirit",
"token_burning_spirit"
],
"randomTarget": true,
"cardSource": {
"class": "SummonWithoutReplacementCardSource"
}
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDescSummons the specified minion card IDstatic SpellDescSummons the specified minion cards by their IDs.static SpellDescCreates this spell to summon the specified minion cardsstatic SpellDesccreate(BoardPositionRelative relativeBoardPosition, Card... cards) Creates this spell to summon the specified minions relative to the source minion (used in a battlecry).static SpellDesccreate(TargetPlayer targetPlayer, Card... cards) Summons the specified cards for the specified player.static SpellDesccreate(TargetPlayer targetPlayer, BoardPositionRelative relativeBoardPosition, Card... cards) Summons the specified minion cards relative to a given source for the specified player (used for a battlecry).protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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SummonSpell
public SummonSpell()
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Method Details
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create
Creates this spell to summon the specified minion cards- Parameters:
cards- One or more minions to summon. Each will be summoned.- Returns:
- The spell
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create
Creates this spell to summon the specified minions relative to the source minion (used in a battlecry).- Parameters:
relativeBoardPosition- The board position.cards- One or more minions to summon. Each will be summoned.- Returns:
- The spell
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create
Summons the specified minion card ID- Parameters:
Card- The String minion card ID- Returns:
- The spell
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create
Summons the specified minion cards by their IDs.- Parameters:
minionCards- The card IDs to summon.- Returns:
- The spell
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create
Summons the specified cards for the specified player.- Parameters:
targetPlayer- The player on whose battlefield these minions should be summonedcards- The minion cards- Returns:
- The spell
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create
public static SpellDesc create(TargetPlayer targetPlayer, BoardPositionRelative relativeBoardPosition, Card... cards) Summons the specified minion cards relative to a given source for the specified player (used for a battlecry).- Parameters:
targetPlayer- The player whose battlefield should be the destination for these minionsrelativeBoardPosition- Relative to the source minion (when played as a battlecry), where should these minions be summoned?cards- The cards to summon from- Returns:
- The spell
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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