Class ResurrectSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ResurrectSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Resurrects minions from the caster's graveyard.
If SpellArg.EXCLUSIVE is set to true, only unique copies are resurrected.
If SpellArg.ATTRIBUTE is set to Attribute.MAGNETS, the minion is resummoned with its magnetized
elements.
If the minion was successfully summoned, SpellArg.SPELL will be cast with EntityReference.OUTPUT
and target as the summoned minion.
Uses the filter specified in SpellArg.CARD_FILTER. Always only resurrects minions.
For example, to resurrect 2 different friendly minions:
{
"class": "ResurrectSpell",
"value": 2,
"exclusive": true
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ResurrectSpell
public ResurrectSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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