Class ShuffleToDeckSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ShuffleToDeckSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
ShuffleMinionToDeckSpell,ShuffleOriginalToDeckSpell
Shuffles copies of the specified
target or SpellArg.CARD_SOURCE & SpellArg.CARD_FILTER
cards into the deck. Creates SpellArg.HOW_MANY copies (default is 1).
When SpellArg.EXCLUSIVE is true, marks the shuffled card as an extra copy for the purposes of the
ShuffledTrigger. To trigger only on non-extra copies, use ShuffledOnlyOriginalCopiesTrigger.
Shuffling cards to the deck when generated from a HasCardCreationSideEffects
card source is done without replacement.
For example, this shuffles 3 Mur'Ghouls into the caster's deck:
{
"class": "ShuffleToDeckSpell",
"card": "token_mur'ghoul",
"howMany": 3,
"targetPlayer": "SELF"
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ShuffleToDeckSpell
public ShuffleToDeckSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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shuffle
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