Class ShuffleMinionToDeckSpell

All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
ShuffleToDeckWithEnchantmentsSpell, SwapMinionWithDeckSpell

public class ShuffleMinionToDeckSpell extends ShuffleToDeckSpell
Peacefully removes the target minion and shuffles it into the caster's deck. Peaceful removal does not trigger deathrattles. Enchantments are kept on targets with Attribute.KEEPS_ENCHANTMENTS.

For example, this shuffles all minions into the opponent's deck:

   {
     "class": "ShuffleMinionToDeckSpell",
     "target": "ALL_MINIONS",
     "targetPlayer": "OPPONENT"
   }
 
See Also:
  • Constructor Details

    • ShuffleMinionToDeckSpell

      public ShuffleMinionToDeckSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class ShuffleToDeckSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • shuffle

      protected Card shuffle(GameContext context, Player player, Entity source, Entity targetEntity, Card targetCard, boolean extraCopy, int sourcePlayerId)
      Overrides:
      shuffle in class ShuffleToDeckSpell