Class RevertableSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.RevertableSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
AddAttributeSpell
,BuffSpell
,ModifyAttributeSpell
,RemoveAttributeSpell
,SetCardSpell
This spell is the base class for spells that can be undone by a
SpellArg.REVERT_TRIGGER
or SpellArg.SECOND_REVERT_TRIGGER
.- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected abstract SpellDesc
getReverseSpell
(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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RevertableSpell
public RevertableSpell()
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Method Details
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getReverseSpell
protected abstract SpellDesc getReverseSpell(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) -
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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