Class SetCardSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.RevertableSpell
net.demilich.metastone.game.spells.SetCardSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Sets the
target
Card
's Attribute.CARD_ID
or Attribute.AURA_CARD_ID
to the card ID
specified in SpellArg.CARD
. If a SpellArg.SECONDARY_TARGET
is specified, the target
is
instead the source of the card ID: the target
's card ID will be copied to the secondary target
argument.
This spell does not put the enchantments, like triggers and auras, into play from the newly converted card ID.
This spell is a RevertableSpell
, so it is suitable for use in auras.
For example, to set the enemy's hero power's card to yours:
{ "class": "SetCardSpell", "secondaryTarget": "ENEMY_HERO_POWER", "target": "FRIENDLY_HERO_POWER" }
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
protected SpellDesc
getReverseSpell
(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.static SpellDesc
revert
(boolean isAura) Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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SetCardSpell
public SetCardSpell()
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Method Details
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create
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revert
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getReverseSpell
protected SpellDesc getReverseSpell(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) - Specified by:
getReverseSpell
in classRevertableSpell
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Overrides:
onCast
in classRevertableSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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