Class AddAttributeSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.RevertableSpell
net.demilich.metastone.game.spells.AddAttributeSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Adds the specified
SpellArg.ATTRIBUTE
(Attribute
) to the target
.
If a SpellArg.REVERT_TRIGGER
is specified, calls the RemoveAttributeSpell
on the target when the
trigger fires.
For example, to give all friendly minions stealth until the start of the player's next turn:
{ "class": "AddAttributeSpell", "target": "FRIENDLY_MINIONS", "attribute": "STEALTH", "filter": { "class": "AttributeFilter", "attribute": "STEALTH", "invert": true, "operation": "HAS" }, "revertTrigger": { "class": "TurnStartTrigger", "targetPlayer": "SELF" } }
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
Creates an instance of this spell without a target specified.static SpellDesc
create
(Attribute tag, EventTrigger revertTrigger) Creates an instance of this spell with the specified attribute and a revert triggerstatic SpellDesc
create
(EntityReference target, Attribute tag) Creates an instance of this spell targeting the specifiedtarget
static SpellDesc
create
(EntityReference target, Attribute tag, EventTrigger revertTrigger) Creates an instance of this spell with the specified target, attribute and revert triggerprotected SpellDesc
getReverseSpell
(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
-
Constructor Details
-
AddAttributeSpell
public AddAttributeSpell()
-
-
Method Details
-
create
Creates an instance of this spell without a target specified.- Parameters:
tag
- TheAttribute
to set.- Returns:
- A spell instance
-
create
Creates an instance of this spell with the specified attribute and a revert trigger- Parameters:
tag
- The attributerevertTrigger
- The trigger that, when fired, will revert this attribute- Returns:
- A spell instance
-
create
Creates an instance of this spell targeting the specifiedtarget
- Parameters:
target
- The targettag
- The attribute- Returns:
- A spell instance
-
create
Creates an instance of this spell with the specified target, attribute and revert trigger- Parameters:
target
- The targettag
- The attribute to add to the targetrevertTrigger
- The trigger that, when fired, will revert this attribute- Returns:
- A spell instance
-
getReverseSpell
protected SpellDesc getReverseSpell(GameContext context, Player player, Entity source, SpellDesc desc, EntityReference target) - Specified by:
getReverseSpell
in classRevertableSpell
-
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Overrides:
onCast
in classRevertableSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
-