Class ConditionalSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ConditionalSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
FirstConditionalSpell
Casts the
SpellArg.SPELL if the Condition in SpellArg.CONDITION is met; or, when a SpellArg.SPELLS array is specified, casts the spell in the array if its corresponding SpellArg.CONDITIONS
array member is met.
The Condition in SpellArg.CONDITION or SpellArg.CONDITIONS is evaluated against this spell
invocation's target. This means that, for example, an IsDeadCondition
will be evaluated against the target of this spell.
If a SpellArg.SPELL is specified and SpellArg.EXCLUSIVE is true, that spell is cast if
none of the other conditions are met.
For example, this spell implements, "If you're holding a Dragon, deal 3 damage to all minions":
{
"class": "ConditionalSpell",
"condition": {
"class": "HoldsCardCondition",
"cardFilter": {
"class": "CardFilter",
"race": "DRAGON"
}
},
"spell": {
"class": "DamageSpell",
"target": "ALL_MINIONS",
"value": 3
}
}
To handle multiple possible conditions, consider "If you're a Hunter, draw a Beast. If you're a Paladin, draw a
Murloc." Observe that the first condition in the array of conditions corresponds to the first spell in the array of
spells, indicating that the first condition, if met, should cast the first spell. Likewise for the second spell:
{
"class": "ConditionalSpell",
"conditions": [
{
"class": "HeroClassCondition"
"targetPlayer": "SELF",
"heroClass": "GREEN"
},
{
"class": "HeroClassCondition"
"targetPlayer": "SELF",
"heroClass": "GOLD"
}
],
"spells": [
{
"class": "FromDeckToHandSpell",
"value": 1,
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION",
"race": "BEAST"
},
"targetPlayer": "SELF"
},
{
"class": "FromDeckToHandSpell",
"value": 1,
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION",
"race": "MURLOC"
},
"targetPlayer": "SELF"
}
]
}
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ConditionalSpell
public ConditionalSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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