Class EitherOrSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.EitherOrSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Casts
SpellArg.SPELL1
if SpellArg.CONDITION
is fulfilled, otherwise, casts SpellArg.SPELL2
.
The condition is evaluated with respect to the target
.
For example, to implement the text, "Deal 8 damage to a minion. If it's a friendly Demon, give it +8/+8 instead.":
{ "class": "EitherOrSpell", "condition": { "class": "AndCondition", "conditions": [ { "class": "OwnedByPlayerCondition", "targetPlayer": "SELF" }, { "class": "RaceCondition", "race": "DEMON" } ] }, "spell1": { "class": "BuffSpell", "attackBonus": 8, "hpBonus": 8 }, "spell2": { "class": "DamageSpell", "value": 8 } }
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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EitherOrSpell
public EitherOrSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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