Class ConditionalEffectSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ConditionalEffectSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
ComboSpell, ReservoirSpell

public class ConditionalEffectSpell extends Spell
Casts SpellArg.SPELL1 and evaluates the SpellArg.CONDITION: if it is fulfilled, casts SpellArg.SPELL2. When SpellArg.EXCLUSIVE is true, behaves like an EitherOrSpell.

Use this spell to evaluate a condition after SpellArg.SPELL1 is evaluated.

For example, "Deal 3 damage. If the target dies, draw a card.":

   "spell": {
     "class": "ConditionalEffectSpell",
     "condition": {
       "class": "IsDeadCondition"
     },
     "spell1": {
       "class": "DamageSpell",
       "value": 3
     },
     "spell2": {
       "class": "DrawCardSpell"
     }
   }
 
See Also:
  • Constructor Details

    • ConditionalEffectSpell

      public ConditionalEffectSpell()
  • Method Details

    • isConditionFulfilled

      protected boolean isConditionFulfilled(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: