Class ConditionalEffectSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ConditionalEffectSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
ComboSpell
,ReservoirSpell
Casts
SpellArg.SPELL1
and evaluates the SpellArg.CONDITION
: if it is fulfilled, casts SpellArg.SPELL2
. When SpellArg.EXCLUSIVE
is true
, behaves like an EitherOrSpell
.
Use this spell to evaluate a condition after SpellArg.SPELL1
is evaluated.
For example, "Deal 3 damage. If the target dies, draw a card.":
"spell": { "class": "ConditionalEffectSpell", "condition": { "class": "IsDeadCondition" }, "spell1": { "class": "DamageSpell", "value": 3 }, "spell2": { "class": "DrawCardSpell" } }
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
isConditionFulfilled
(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ConditionalEffectSpell
public ConditionalEffectSpell()
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Method Details
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isConditionFulfilled
protected boolean isConditionFulfilled(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) -
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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