Class CardCostModifierSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CardCostModifierSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
ShuffleWithCardCostModifierSpell
Creates a
CardCostModifier
specified by SpellArg.CARD_COST_MODIFIER
that is hosted by the specified
SpellArg.TARGET
.
The following example makes the cards in the player's hand cost zero for the rest of the game. When the player
draws new cards, those cards still cost zero. The "rest of the game" part is enforced by the SpellArg.TARGET
of EntityReference.FRIENDLY_PLAYER
, the entity that hosts rest of the game triggers and effects like card
cost modification.
{ "class": "CardCostModifierSpell", "target": "FRIENDLY_PLAYER", "cardCostModifier": { "class": "CardCostModifier", "target": "FRIENDLY_HAND", "operation": "SET", "value": 0 } }However, this example sets the cost of all cards currently in the player's hand to zero. Later cards that are drawn do not get their cost reduced.
{ "class": "CardCostModifierSpell", "target": "FRIENDLY_HAND", "cardCostModifier": { "class": "CardCostModifier", "target": "SELF", "operation": "SET", "value": 0 } }Notice that the target of the
CardCostModifierSpell
is the entity that hosts the effect, while the SpellArg.CARD_COST_MODIFIER
is the actual modifier that should go into play. By using CardCostModifierArg.TARGET
of EntityReference.SELF
, the hosting entity modifies itself.-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
create
(CardCostModifierDesc cardCostModifierDesc, EntityReference host) Creates this spell.static SpellDesc
create
(EntityReference target, AlgebraicOperation operation, int value) Creates this spell to modify the cost of the target with the given operation and value.protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CardCostModifierSpell
public CardCostModifierSpell()
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Method Details
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create
Creates this spell.- Parameters:
cardCostModifierDesc
- A configuration for theCardCostModifier
. TheDesc.create()
method is used to actually create theCardCostModifier
instance.host
- TheEntity
that should host the modifier. This should resolve to a single target.- Returns:
- The spell.
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create
Creates this spell to modify the cost of the target with the given operation and value. The target is also the host, so theCardCostModifierArg.TARGET
is set toEntityReference.SELF
.- Parameters:
target
- TheEntityReference
whose cost should be modified.operation
- The way thevalue
should be interpreted. To increase the cost, use a positivevalue
and theAlgebraicOperation.ADD
; to set the value, useAlgebraicOperation.SET
.value
- The value that should be used for modifying the cost.- Returns:
- The spell.
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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