Class ShuffleWithCardCostModifierSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CardCostModifierSpell
net.demilich.metastone.game.spells.custom.ShuffleWithCardCostModifierSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Generates the cards retrieved by
SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
rules,
moves each card to the Spellsource.ZonesMessage.Zones.SET_ASIDE_ZONE
, casts the SpellArg.SPELL
sub-spell on each as the
target
, and then moves the card to the Spellsource.ZonesMessage.Zones.REMOVED_FROM_PLAY
zone if they have not been moved out of set
aside.
This card is useful for performing effects on cards before they are moved into various places, rather than after.
Implements Academic Espionage.
- See Also:
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Constructor Summary
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Method Summary
Methods inherited from class net.demilich.metastone.game.spells.CardCostModifierSpell
create, create
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ShuffleWithCardCostModifierSpell
public ShuffleWithCardCostModifierSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Overrides:
onCast
in classCardCostModifierSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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