Class ShuffleWithCardCostModifierSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CardCostModifierSpell
net.demilich.metastone.game.spells.custom.ShuffleWithCardCostModifierSpell
All Implemented Interfaces:
java.io.Serializable, HasDesc<SpellDesc>

public final class ShuffleWithCardCostModifierSpell
extends CardCostModifierSpell
Generates the cards retrieved by SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc) rules, moves each card to the Zones.SET_ASIDE_ZONE, casts the SpellArg.SPELL sub-spell on each as the target, and then moves the card to the Zones.REMOVED_FROM_PLAY zone if they have not been moved out of set aside.

This card is useful for performing effects on cards before they are moved into various places, rather than after.

Implements Academic Espionage.

See Also:
Serialized Form
  • Constructor Details

  • Method Details

    • onCast

      @Suspendable protected void onCast​(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class CardCostModifierSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
      for an example of a complex spell implementation.