Class TargetToSourceSecondaryToTargetSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.TargetToSourceSecondaryToTargetSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class TargetToSourceSecondaryToTargetSpell extends Spell
Puts the target that's passed into this spell as the sub spell's source. Puts the SpellArg.SECONDARY_TARGET as the sub spell's target. Casts the sub spell.

For example, to implement the card, "Force an enemy to attack another random character except your hero.":

   "targetSelection": "ENEMY_CHARACTERS",
   "spell": {
     "class": "TargetToSourceSecondaryToTargetSpell",
     "spell": {
       "class": "FightSpell",
       "target": "ALL_OTHER_CHARACTERS",
       "filter": {
         "class": "AndFilter",
         "filters": [
           {
             "class": "EntityTypeFilter",
             "entityType": "HERO"
           },
           {
             "class": "OwnedByPlayerFilter",
             "targetPlayer": "OPPONENT"
           }
         ],
         "invert": true
       },
       "randomTarget": true
     }
   }
 
Observe that the player chooses an enemy character. TargetToSourceSecondaryToTargetSpell puts the chosen target into FightSpell's source, which is interpreted as the fight spell's attacker.
See Also:
  • Constructor Details

    • TargetToSourceSecondaryToTargetSpell

      public TargetToSourceSecondaryToTargetSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: