Class SplashDamageSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DamageSpell
net.demilich.metastone.game.spells.SplashDamageSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Like a
DamageSpell, except the source of the damage is changed to the EntityReference.EVENT_SOURCE.
Appropriate to use with a DamageCausedTrigger, AfterPhysicalAttackTrigger or DamageReceivedTrigger to correctly account for a Attribute.POISONOUS or Attribute.LIFESTEAL source.
Splash damage from an Actor deals Spellsource.DamageTypeMessage.DamageType.PHYSICAL.
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected EnumSet<com.hiddenswitch.spellsource.rpc.Spellsource.DamageTypeMessage.DamageType>getDamageType(GameContext context, Player player, Entity source) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.DamageSpell
cast, create, create, create, create, create, getDamageMethods inherited from class net.demilich.metastone.game.spells.Spell
castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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SplashDamageSpell
public SplashDamageSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
onCastin classDamageSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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getDamageType
protected EnumSet<com.hiddenswitch.spellsource.rpc.Spellsource.DamageTypeMessage.DamageType> getDamageType(GameContext context, Player player, Entity source) - Overrides:
getDamageTypein classDamageSpell
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