Class SplashDamageSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DamageSpell
net.demilich.metastone.game.spells.SplashDamageSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Like a
DamageSpell
, except the source
of the damage is changed to the EntityReference.EVENT_SOURCE
.
Appropriate to use with a DamageCausedTrigger
, AfterPhysicalAttackTrigger
or DamageReceivedTrigger
to correctly account for a Attribute.POISONOUS
or Attribute.LIFESTEAL
source.
Splash damage from an Actor
deals Spellsource.DamageTypeMessage.DamageType.PHYSICAL
.
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected EnumSet<com.hiddenswitch.spellsource.rpc.Spellsource.DamageTypeMessage.DamageType>
getDamageType
(GameContext context, Player player, Entity source) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.DamageSpell
cast, create, create, create, create, create, getDamage
Methods inherited from class net.demilich.metastone.game.spells.Spell
castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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SplashDamageSpell
public SplashDamageSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Overrides:
onCast
in classDamageSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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getDamageType
protected EnumSet<com.hiddenswitch.spellsource.rpc.Spellsource.DamageTypeMessage.DamageType> getDamageType(GameContext context, Player player, Entity source) - Overrides:
getDamageType
in classDamageSpell
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