Class ReceiveCardSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
ReceiveCardAndDoSomethingSpell,ReceiveLastCardSpell,ReceiveOpponentsCastSpellsSpell
When a SpellArg.CARD is specified as the only argument, this spell creates that card and puts it in the
player's hand.
When SpellArg.CARDS is specified, this spell will put every card in that array into the player's hand. To
choose one of those cards at random, set SpellArg.RANDOM_TARGET to true.
When a SpellArg.CARD_FILTER and/or SpellArg.CARD_SOURCE is specified, this spell will generate the
cards specified by that source and filter, assuming an AndFilter
(i.e., all cards accepted) and a CatalogueSource by default.
If the available cards to choose from after applying this filter to the source is zero (i.e., there are no cards to
choose from), the spell will instead put the card specified by SpellArg.CARD into the player's hand. This
should be interpreted as the "replacement" card.
If neither a SpellArg.CARD_FILTER, SpellArg.CARD_SOURCE, SpellArg.CARD nor SpellArg.CARDS arguments are specified, the spell will interpret the target (either from the parent spell or
the SpellArg.TARGET) as the card to receive as long as the target is a Card.
When a SpellArg.VALUE is specified, the spell will interpret the value as either copies of a single card or
how many cards to choose from a collection of SpellArg.CARDS or the filtered cards. This value is 1
by default.
The rules for how to interpret SpellArg.VALUE go as follows:
SpellArg.CARDSargument set,SpellArg.RANDOM_TARGET=false(by default):SpellArg.VALUEcopies of each card inSpellArg.CARDS.SpellArg.CARDSargument set,SpellArg.RANDOM_TARGET=true:SpellArg.VALUEcards will be drawn with replacement from the collection specified by theSpellArg.CARDSargument.- Any
SpellArg.CARD_FILTERorSpellArg.CARD_SOURCE:SpellArg.VALUEcards will be drawn without replacement from the filtered list of cards. - All other
situations (i.e.,
targetis aCard:SpellArg.VALUEwill be ignored.
SpellArg.TARGET_PLAYER indicates who will receive the cards.
If the card is successfully put into the player's hand, subspells specified in SpellArg.SPELL will be cast,
where the target is this spell's target and EntityReference.OUTPUT references the created
card.
For example, to receive one of three cards:
{
"class": "ReceiveCardSpell",
"cards": [
"spell_i_am_murloc",
"spell_power_of_the_horde",
"spell_rogues_do_it"
],
"randomTarget": true,
"targetPlayer": "SELF"
}
By contrast, to receive all three cards specified (notice that SpellArg.RANDOM_TARGET is omitted because it
is false by default):
{
"class": "ReceiveCardSpell",
"cards": [
"spell_i_am_murloc",
"spell_power_of_the_horde",
"spell_rogues_do_it"
],
"targetPlayer": "SELF"
}
To get a copy of a random minion in the opponent's deck, or a Shadow of Nothing if your opponent had no minion cards
(adapted from Mindgames):
{
"class": "ReceiveCardSpell",
"card": "token_shadow_of_nothing",
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION"
},
"cardSource": {
"class": "DeckSource",
"targetPlayer": "OPPONENT"
}
}
To receive a random minion and give it +2/+2 in your hand (notice the SpellArg.TARGET of the BuffSpell is EntityReference.OUTPUT):
{
"class": "ReceiveCardSpell",
"cardFilter": {
"class": "CardFilter",
"cardType": "MINION"
},
"spell": {
"class": "BuffSpell",
"target": "OUTPUT",
"attackBonus": 2,
"hpBonus": 2
}
}
This spell will not receive a Card target if its owner does not match the player.
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesccreate()Creates this spell to simply receive thetarget.static SpellDescCreates this spell to receive the specified card.static SpellDescCreates this spell to receive one of the specified cards.static SpellDesccreate(EntityFilter filter, int cards) Creates this spell to putcardsamount of cards filtered from the catalogue into the player's hand.static SpellDesccreate(CardSource source, EntityFilter filter, int cards) Creates this spell to putcardsamount of cards filtered from thesourceinto the player's hand.static SpellDesccreate(EntityReference target) Creates this spell to receive the specified target.protected CardgetAndRemoveCard(GameContext context, List<Card> cards) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
-
Constructor Details
-
ReceiveCardSpell
public ReceiveCardSpell()
-
-
Method Details
-
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
-
getAndRemoveCard
-
create
Creates this spell to simply receive thetarget.- Returns:
- The spell
-
create
Creates this spell to receive the specified card.- Parameters:
cardId- The ID of the card to receive.- Returns:
- The spell
-
create
Creates this spell to receive the specified target.- Parameters:
target- AnEntityReferenceto a card.- Returns:
- The spell
-
create
Creates this spell to receive one of the specified cards.- Parameters:
cardIds- The cards to choose from, randomly.- Returns:
- The spell
-
create
Creates this spell to putcardsamount of cards filtered from the catalogue into the player's hand.- Parameters:
filter- A filter to apply to aCatalogueSource. Typically, you should specify aCardFilterwith a specifiedEntityFilterArg.CARD_TYPE.cards- How many cards should be received from the filtered cards, without replacement. This means each card will be distinct as long as the source gave distinct cards.- Returns:
- The spell
-
create
Creates this spell to putcardsamount of cards filtered from thesourceinto the player's hand.- Parameters:
source- TheCardSourceto use to filter. Whennull, defaults to aCatalogueSource.filter- A filter to apply to thesource. Typically, you should specify aCardFilterwith a specifiedEntityFilterArg.CARD_TYPE.cards- How many cards should be received from the filtered cards, without replacement. This means each card will be distinct as long as the source gave distinct cards.- Returns:
- The spell
-