Class CopyCardSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CopyCardSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
CopyLastRoastedCardSpell, PutMiniCopyInHandSpell

public class CopyCardSpell extends Spell
Copies a target's source card. Includes card cost modifiers that are hosted by the card (typically ones that target EntityReference.SELF.

Casts the SpellArg.SPELL sub-spell on each newly generated card as the EntityReference.OUTPUT. To copy a card in your opponent's hand:

   {
     "class": "CopyCardSpell",
     "target": "ENEMY_HAND",
     "randomTarget": true
   }
 
See Also:
  • Constructor Details

    • CopyCardSpell

      public CopyCardSpell()
  • Method Details

    • create

      public static SpellDesc create(Card card)
    • create

      public static SpellDesc create(Card card, int copies)
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • copyCard

      public static Card copyCard(GameContext context, Player player, Entity source, Card inCard, BiConsumer<Integer,Card> handler)
      Copies a card with its enchantments.
      Parameters:
      context -
      player -
      source -
      inCard -
      handler - Specifies how the card
      Returns:
    • peek

      protected void peek(Card random, GameContext context, Player player)