Class CopyCardSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CopyCardSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
CopyLastRoastedCardSpell,PutMiniCopyInHandSpell
Copies a
target's source card. Includes card cost modifiers that are hosted by the card (typically ones that
target EntityReference.SELF.
Casts the SpellArg.SPELL sub-spell on each newly generated card as the EntityReference.OUTPUT. To copy a card in your opponent's hand:
{
"class": "CopyCardSpell",
"target": "ENEMY_HAND",
"randomTarget": true
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic CardcopyCard(GameContext context, Player player, Entity source, Card inCard, BiConsumer<Integer, Card> handler) Copies a card with its enchantments.static SpellDescstatic SpellDescprotected voidImplementations ofonCastare the meat-and-bones of a spell's effects.protected voidpeek(Card random, GameContext context, Player player) Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CopyCardSpell
public CopyCardSpell()
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Method Details
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create
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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copyCard
public static Card copyCard(GameContext context, Player player, Entity source, Card inCard, BiConsumer<Integer, Card> handler) Copies a card with its enchantments.- Parameters:
context-player-source-inCard-handler- Specifies how the card- Returns:
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peek
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