Class CopyCardSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CopyCardSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
CopyLastRoastedCardSpell
,PutMiniCopyInHandSpell
Copies a
target
's source card. Includes card cost modifiers that are hosted by the card (typically ones that
target EntityReference.SELF
.
Casts the SpellArg.SPELL
sub-spell on each newly generated card as the EntityReference.OUTPUT
. To copy a card in your opponent's hand:
{ "class": "CopyCardSpell", "target": "ENEMY_HAND", "randomTarget": true }
- See Also:
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic Card
copyCard
(GameContext context, Player player, Entity source, Card inCard, BiConsumer<Integer, Card> handler) Copies a card with its enchantments.static SpellDesc
static SpellDesc
protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.protected void
peek
(Card random, GameContext context, Player player) Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CopyCardSpell
public CopyCardSpell()
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Method Details
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create
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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copyCard
public static Card copyCard(GameContext context, Player player, Entity source, Card inCard, BiConsumer<Integer, Card> handler) Copies a card with its enchantments.- Parameters:
context
-player
-source
-inCard
-handler
- Specifies how the card- Returns:
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peek
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