Class ModifyDamageSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ModifyDamageSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Modifies the amount of damage that is currently about to be dealt.
The expression for the modification is DAMAGE OPERATION VALUE. In other words, if SpellArg.OPERATION
is AlgebraicOperation.ADD, the damage is 2 and the value is 4, the new damage will be 2 + 4 = 6.
Several triggers cast their spells at the right moment to modify damage. For example, a common trigger is a
PreDamageTrigger, for text like "Your minions can only take 1
damage at a time":
{
"eventTrigger": {
"class": "PreDamageTrigger",
"fireCondition": {
"class": "OwnedByPlayerCondition",
"targetPlayer": "SELF"
},
"targetEntityType": "MINION",
"targetPlayer": "SELF"
},
"spell": {
"class": "ModifyDamageSpell",
"value": 1,
"operation": "SET"
}
}
Or, for example, the FatalDamageTrigger is useful for text
like "When your hero takes fatal damage, heal for the amount instead.":
{
"eventTrigger": {
"class": "FatalDamageTrigger",
"sourcePlayer": "BOTH",
"targetEntityType": "HERO",
"targetPlayer": "SELF"
},
"spell": {
"class": "MetaSpell",
"spells": [
{
"class": "ModifyDamageSpell",
"value": 0,
"operation": "SET"
},
{
"class": "HealSpell",
"target": "FRIENDLY_HERO",
"value": {
"class": "EventValueProvider"
}
}
]
}
}
Finally, to double damage dealt by this minion to heroes:
{
"eventTrigger": {
"class": "PreDamageTrigger",
"hostTargetType": "IGNORE_OTHER_SOURCES",
"targetEntityType": "HERO"
},
"spell": {
"class": "ModifyDamageSpell",
"value": 2,
"operation": "MULTIPLY"
}
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesccreate(int value, AlgebraicOperation operation) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ModifyDamageSpell
public ModifyDamageSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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