Class InvokeOptionSpell

All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class InvokeOptionSpell extends ChooseOneOptionSpell
Casts an Invoke effect specified in SpellArg.SPELL for SpellArg.MANA mana cost.

When presenting choices for the invoke effect, the card's name and description are read from SpellArg.NAME and SpellArg.DESCRIPTION on this spell.

See Also:
  • Constructor Details

    • InvokeOptionSpell

      public InvokeOptionSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class ChooseOneOptionSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • getTempCard

      public Card getTempCard(GameContext context, SpellDesc spellDesc, Card sourceCard)
      Overrides:
      getTempCard in class ChooseOneOptionSpell