Class MetaSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
BothPlayersSpell,ChooseOneOptionSpell,HeroPowerSpell,QuickDrawSpell,SupremacySpell,WhereverTheyAreSpell
SpellArg.SPELLS
argument.
If a SpellArg.VALUE is provided, its value will be calculated before the sub spells are evaluated and that
value will be stored as the result of a GameValueProvider
set to provide the ValueProviderArg.GAME_VALUE of
GameValue.SPELL_VALUE. This is useful for calculating a value before effects occur.
For example, to implement the text, "Destroy all minions. Draw a card for each," it's important to destroy the
minions first and then draw cards, because a deathrattle may have shuffled cards into your deck. A naive
implementation would draw the card first based on how many minions are on the board. But by using the
GameValueProvider, we can do things in the right order:
{
"class": "MetaSpell",
"value": {
"class": "EntityCountValueProvider",
"target": "ALL_MINIONS",
"filter": {
"class": "AttributeFilter",
"attribute": "IMMUNE",
"invert": true
}
},
"spells": [
{
"class": "DestroySpell",
"target": "ALL_MINIONS"
},
{
"class": "DrawCardSpell",
"value": {
"class": "GameValueProvider",
"gameValue": "SPELL_VALUE"
}
}
]
}
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDescstatic SpellDesccreate(EntityReference target, boolean randomTarget, SpellDesc... spells) protected voidOverride to augment each effect.protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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MetaSpell
public MetaSpell()
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Method Details
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create
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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each
protected void each(GameContext context, Player player, Entity source, Entity target, SpellDesc spell) Override to augment each effect.- Parameters:
context-player-source-target-spell-
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