Class FromDeckToHandSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.FromDeckToHandSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class FromDeckToHandSpell extends Spell
Moves a card from the deck to the hand. Triggers a draw event.

If a target is specified and it's inside the caster's deck, that card is the one that is moved.

If a SpellArg.CARD is specified, it is interpreted as a "replacement card" in case no cards are found that satisfy the SpellArg.CARD_FILTER or the deck is empty.

Otherwise, a CardFilter is evaluated against a DeckSource from the point of view of the caster.

If SpellArg.EXCLUSIVE is set, only draws distinct cards.

For example, to draw a 10-cost minion from the caster's deck:

   {
     "class": "FromDeckToHandSpell",
     "value": 1,
     "cardFilter": {
       "class": "CardFilter",
       "cardType": "MINION",
       "manaCost": 10
     },
     "targetPlayer": "SELF"
   }
 

This effect is to be rolled into the DrawCardSpell.

See Also:
  • Constructor Details

    • FromDeckToHandSpell

      public FromDeckToHandSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • drawFromDeck

      public static void drawFromDeck(GameContext context, Player player, Entity source, Entity target, int cardsToDraw, boolean removeDuplicates, @Nullable @Nullable EntityFilter cardFilter, @Nullable @Nullable SpellDesc spellOnCard, @Nullable @Nullable String replacementCard)
      Draws a filtered card from the deck.
      Parameters:
      context - the game context
      player - the player whose card should be drawn
      source - the source entity
      target - the card to draw; or, if it is null or not a card in the player's deck, the target that will be passed to the spell specified to be cast on the drawn card (the spell itself will receive the drawn card as the EntityReference.OUTPUT)
      cardsToDraw - the number of cards to draw
      removeDuplicates - when true, removes duplicates from the pool of cards to draw
      cardFilter - the filter to apply to the cards, or null for no filter
      spellOnCard - the spell to cast on the drawn card, if one was successfully drawn and put into the hand
      replacementCard - when not null, receive this card instead if the deck does not contain any cards that satisfies the cardFilter