Class DrawCardSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DrawCardSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
DrawCardAndDoSomethingSpell
Draws
SpellArg.VALUE cards from the top of the player's deck.
Casts the SpellArg.SPELL sub-spell with the newly drawn card as the EntityReference.OUTPUT.
The method used to draw cards from the deck will trigger fatigue damage if the deck is empty. If an effect puts a card into the deck on the (n-1)th sub spell just before attempting the n-th draw, this spell will draw it correctly.
For example, to draw a card and set its cost to 1:
{
"class": "DrawCardSpell",
"spell": {
"class": "CardCostModifierSpell",
"target": "OUTPUT",
"cardCostModifier": {
"class": "CardCostModifier",
"target": "SELF",
"operation": "SET",
"value": 1
}
}
}
Observe that the target of the "CardCostModifierSpell" subspell is EntityReference.OUTPUT, which is the card that you actually drew.-
Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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DrawCardSpell
public DrawCardSpell()
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Method Details
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create
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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