Class ConditionalAttackBonusSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ConditionalAttackBonusSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

@Deprecated public class ConditionalAttackBonusSpell extends Spell
Deprecated.
Use a BuffAura instead. For example, to give a minion +1 attack only if the friendly player has more than 3 cards:
                                  "aura": {
                                    "class": "BuffAura",
                                    "attackBonus": 1,
                                    "hpBonus": 0,
                                    "target": "SELF",
                                    "condition": {
                                      "class": "CardCountCondition",
                                      "targetPlayer": "SELF",
                                      "operation": "GREATER",
                                      "value": 3
                                    }
                                  }
                                

Gives a minion an attack bonus with a given condition.

See Also:
  • Constructor Details

    • ConditionalAttackBonusSpell

      public ConditionalAttackBonusSpell()
      Deprecated.
  • Method Details

    • create

      public static SpellDesc create(EntityReference target, ValueProvider valueProvider)
      Deprecated.
    • create

      public static SpellDesc create(ValueProvider valueProvider)
      Deprecated.
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Deprecated.
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: