Class CastRepeatedlySpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CastRepeatedlySpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Casts the specified
SpellArg.SPELL for SpellArg.HOW_MANY times. If a SpellArg.CONDITION is
specified, the condition is evaluated after the first cast; if the condition is fulfilled according to Condition.isFulfilled(GameContext, Player, Entity, Entity), the casting stops. This works the opposite of what you
may expect.
If SpellArg.EXCLUSIVE is true, the spell will only be recast on targets that were not previously cast
on in a prior iteration.
If this spell's invocation has a non-null target, the sub spell will be cast with a random target in this
spell's SpellArg.TARGET property. This surprising behaviour reflects a consequence of legacy Metastone code.
This spell will not end the sequence after every repeat, while RecastWhileSpell does.
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CastRepeatedlySpell
public CastRepeatedlySpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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