Class CastRepeatedlySpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CastRepeatedlySpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Casts the specified
SpellArg.SPELL
for SpellArg.HOW_MANY
times. If a SpellArg.CONDITION
is
specified, the condition is evaluated after the first cast; if the condition is fulfilled according to Condition.isFulfilled(GameContext, Player, Entity, Entity)
, the casting stops. This works the opposite of what you
may expect.
If SpellArg.EXCLUSIVE
is true
, the spell will only be recast on targets that were not previously cast
on in a prior iteration.
If this spell's invocation has a non-null target
, the sub spell will be cast with a random target in this
spell's SpellArg.TARGET
property. This surprising behaviour reflects a consequence of legacy Metastone code.
This spell will not end the sequence after every repeat, while RecastWhileSpell
does.
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CastRepeatedlySpell
public CastRepeatedlySpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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