Class ForceDeathPhaseSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ForceDeathPhaseSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
At the moment this spell is invoked, the sequence is ended and dead entities are cleaned up from the board,
triggering deathrattles.
Ordinarily, "death phase" (the end of a sequence) is only run at the end of all of a GameAction effects.
This can help implement effects that "merge" minions into new ones. For example, to implement the text, "Destroy all enemy minions. Summon a treant for each minion destroyed.":
{
"class": "MetaSpell",
"value": {
"class": "EntityCountValueProvider",
"target": "ENEMY_MINIONS"
},
"spells": [
{
"class": "DestroySpell",
"target": "ENEMY_MINIONS"
},
{
"class": "ForceDeathPhaseSpell"
},
{
"class": "SummonSpell",
"card": "token_treant",
"targetPlayer": "OPPONENT",
"value": {
"class": "GameValueProvider",
"gameValue": "SPELL_VALUE"
}
}
]
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ForceDeathPhaseSpell
public ForceDeathPhaseSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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