Class ForceDeathPhaseSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ForceDeathPhaseSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
At the moment this spell is invoked, the sequence is ended and dead entities are cleaned up from the board,
triggering deathrattles.
Ordinarily, "death phase" (the end of a sequence) is only run at the end of all of a GameAction
effects.
This can help implement effects that "merge" minions into new ones. For example, to implement the text, "Destroy all enemy minions. Summon a treant for each minion destroyed.":
{ "class": "MetaSpell", "value": { "class": "EntityCountValueProvider", "target": "ENEMY_MINIONS" }, "spells": [ { "class": "DestroySpell", "target": "ENEMY_MINIONS" }, { "class": "ForceDeathPhaseSpell" }, { "class": "SummonSpell", "card": "token_treant", "targetPlayer": "OPPONENT", "value": { "class": "GameValueProvider", "gameValue": "SPELL_VALUE" } } ] }
- See Also:
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Constructor Summary
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Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ForceDeathPhaseSpell
public ForceDeathPhaseSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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