Class CastRandomSpellSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.CastRandomSpellSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
RandomSpellTargetSpell
Casts a random spell from the
SpellArg.CARD_SOURCE
, SpellArg.CARD_FILTER
and SpellArg.CARDS
provided.
If SpellArg.EXCLUSIVE
is true
, the source
does not have to be in play in order for the
spell to be cast.
The source
of the spell written on the card that is randomly chosen is the entity doing the casting,
not the card itself.
For example, to implement "Whenever a player casts a spell, cast a copy of it for them with random targets.":
{ "eventTrigger": { "class": "SpellCastedTrigger", "sourcePlayer": "BOTH" }, "spell": { "class": "CastRandomSpellSpell", "cardFilter": { "class": "AndFilter", "filters": [ { "class": "SpecificCardFilter", "secondaryTarget": "EVENT_SOURCE" }, { "class": "CardFilter", "cardType": "SPELL" } ] }, "cardSource": { "class": "UncollectibleCatalogueSource" }, "targetPlayer": "ACTIVE" } }Observe that the
CardFilter
is a SpecificCardFilter
that is configured, using its
"secondaryTarget"
option, to only be true
for cards that are equal to EntityReference.EVENT_SOURCE
,
i.e., the card that was casted. Only one card (the card that was casted) will match, so that's the card that will be
randomly cast.-
Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CastRandomSpellSpell
public CastRandomSpellSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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