Class PlayCardsRandomlySpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.custom.PlayCardsRandomlySpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
CastSpellCopySpell, PlayLastCardsRandomlySpell

public class PlayCardsRandomlySpell extends Spell
Retrieves all the cards generated by SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc, int) and plays them randomly.

Does not resolve openers, because the cards are not played from the hand.

Summons minions to the rightmost position on the battlefield.

If the choose one or adaptation has a choice associated with it (i.e., it has been played before), the same choice is made. Otherwise, a random choice is made.

Does not stop executing if a card winds up destroying the source.

If the card generates itself, it will not cast itself again (no infinite loops).

Cards can only be played randomly once per invocation of this spell. This means that if another invocation of this spell is written on a card that was itself chosen randomly, and that card selects the same cards as the previous invocation before that invocation has completed, cards will not be randomly played twice.

If the card is not in the graveyard and in an otherwise valid location and a SpellArg.SPELL is specified, cast it with EntityReference.OUTPUT for every card cast by this effect.

For example, to implement the card, "Cast copies of all spells in your deck (targets chosen randomly):"

   "spell": {
     "class": "PlayCardsRandomlySpell",
     "cardFilter": {
       "class": "CardFilter",
       "cardType": "SPELL"
     },
     "cardSource": {
       "class": "DeckSource",
       "targetPlayer": "SELF"
     }
   },
 
See Also:
  • Constructor Details

    • PlayCardsRandomlySpell

      public PlayCardsRandomlySpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • getCards

      protected CardList getCards(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)