Class AuraBuffSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.AuraBuffSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public final class AuraBuffSpell extends Spell
An internal spell used to implement BuffAura. Behaves like a BuffSpell that uses Attribute.AURA_ATTACK_BONUS and modifies the HP in a nuanced way.
See Also:
  • Constructor Details

    • AuraBuffSpell

      public AuraBuffSpell()
  • Method Details

    • create

      public static SpellDesc create(Object attackBonus)
    • create

      public static SpellDesc create(Object attackBonus, Object hpBonus)
    • create

      public static SpellDesc create(@NotNull @NotNull Object attackBonus, Object hpBonus, Predicate<Entity> targetFilter)
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: