Class AddQuestSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.AddQuestSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
AddPactSpell
Adds the specified
SpellArg.QUEST
for the specified SpellArg.TARGET_PLAYER
.
For example, a spell may create a quest for both players that reads, "After your characters have been damaged 10 times, lose the game."
{ "class": "AddQuestSpell", "targetPlayer": "BOTH", "quest": { "countUntilCast": 10, "eventTrigger": { "class": "DamageReceivedTrigger", "targetPlayer": "SELF" }, "spell": { "class": "DestroySpell", "target": "FRIENDLY_HERO" }, "maxFires": 10 } }
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
create
(TargetPlayer target, Quest quest) Creates this spell for the specifiedTargetPlayer
andQuest
.static SpellDesc
Creates this spell for the casting player and the specifiedQuest
.protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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AddQuestSpell
public AddQuestSpell()
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Method Details
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create
Creates this spell for the casting player and the specifiedQuest
.- Parameters:
quest
- The quest object to use for this spell.- Returns:
- The spell
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create
Creates this spell for the specifiedTargetPlayer
andQuest
.- Parameters:
target
- TheTargetPlayer
interpreted from the caster's point of view.quest
- The quest.- Returns:
- The spell
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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