Class AddPactSpell

All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class AddPactSpell extends AddQuestSpell
Adds the specified SpellArg.PACT for the specified SpellArg.TARGET_PLAYER.

A pact is a permanent that triggers its written effect when either player performs the action written on the card. Their EnchantmentDescArg.EVENT_TRIGGER event trigger should have EventTriggerArg.TARGET_PLAYER set to TargetPlayer.BOTH.

For example, a spell may create a pact for both players that reads, "After your characters have been damaged 10 times, lose the game."

     {
         "class": "AddQuestSpell",
         "targetPlayer": "BOTH",
         "pact": {
              "countUntilCast": 10,
              "eventTrigger": {
                  "class": "DamageReceivedTrigger",
                  "targetPlayer": "BOTH"
              },
              "spell": {
                  "class": "DestroySpell",
                  "target": "FRIENDLY_HERO"
              },
              "maxFires": 10
          }
     }
 
See Also:
  • Constructor Details

    • AddPactSpell

      public AddPactSpell()
  • Method Details

    • create

      public static SpellDesc create(Quest quest)
      Creates this spell for the casting player and the specified Quest.
      Parameters:
      quest - The quest object to use for this spell.
      Returns:
      The spell
    • create

      public static SpellDesc create(TargetPlayer target, Quest pact)
      Creates this spell for the specified TargetPlayer and Quest.
      Parameters:
      target - The TargetPlayer interpreted from the caster's point of view.
      pact - The pact.
      Returns:
      The spell
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class AddQuestSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: