Class AddPactSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.AddQuestSpell
net.demilich.metastone.game.spells.AddPactSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Adds the specified
SpellArg.PACT for the specified SpellArg.TARGET_PLAYER.
A pact is a permanent that triggers its written effect when either player performs the action written on the
card. Their EnchantmentDescArg.EVENT_TRIGGER event trigger should have EventTriggerArg.TARGET_PLAYER
set to TargetPlayer.BOTH.
For example, a spell may create a pact for both players that reads, "After your characters have been damaged 10 times, lose the game."
{
"class": "AddQuestSpell",
"targetPlayer": "BOTH",
"pact": {
"countUntilCast": 10,
"eventTrigger": {
"class": "DamageReceivedTrigger",
"targetPlayer": "BOTH"
},
"spell": {
"class": "DestroySpell",
"target": "FRIENDLY_HERO"
},
"maxFires": 10
}
}
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesccreate(TargetPlayer target, Quest pact) Creates this spell for the specifiedTargetPlayerandQuest.static SpellDescCreates this spell for the casting player and the specifiedQuest.protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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AddPactSpell
public AddPactSpell()
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Method Details
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create
Creates this spell for the casting player and the specifiedQuest.- Parameters:
quest- The quest object to use for this spell.- Returns:
- The spell
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create
Creates this spell for the specifiedTargetPlayerandQuest.- Parameters:
target- TheTargetPlayerinterpreted from the caster's point of view.pact- The pact.- Returns:
- The spell
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
onCastin classAddQuestSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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