Class TriggerDistinctAftermathsInGraveyard
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.TriggerDeathrattleSpell
net.demilich.metastone.game.spells.custom.TriggerDistinctAftermathsInGraveyard
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Triggers
SpellArg.VALUE
distinct aftermaths in the player's graveyard whose entities match the SpellArg.FILTER
specified.- See Also:
-
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic <T> Predicate<T>
distinctByKey
(Function<? super T, ?> keyExtractor) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.TriggerDeathrattleSpell
create
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
-
Constructor Details
-
TriggerDistinctAftermathsInGraveyard
public TriggerDistinctAftermathsInGraveyard()
-
-
Method Details
-
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Overrides:
onCast
in classTriggerDeathrattleSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
-
distinctByKey
-