Class SwapCardsInHandAndDeckSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.SwapCardsSpell
net.demilich.metastone.game.spells.custom.SwapCardsInHandAndDeckSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public final class SwapCardsInHandAndDeckSpell extends SwapCardsSpell
Swaps a card from the hand filtered using the first item in the SpellArg.CARD_FILTERS with a card in the deck filtered with the second filter in the card filters array.

Does up to SpellArg.VALUE swaps.

If a card in the hand or deck is not found matching the respective filter, no swap occurs.

See Also:
  • Constructor Details

    • SwapCardsInHandAndDeckSpell

      public SwapCardsInHandAndDeckSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class SwapCardsSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: