Class StoreEntitySpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.custom.StoreEntitySpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class StoreEntitySpell extends Spell
Stores the specified SpellArg.TARGET into a list keyed by the source of the casting spell.

If a SpellArg.SECONDARY_TARGET is specified, the target is stored on the secondary target instead.

This spell implements Primalfin Champion and Frostmourne.

For example, this effect stores the target of a battlecry on the minion whose battlecry is being cast:

     {
         "class": "custom.StoreEntitySpell"
     }
 
Here, the target is the target chosen by the player.
See Also:
  • Constructor Details

    • StoreEntitySpell

      public StoreEntitySpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: