Class RepeatAllOtherBattlecriesSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.custom.RepeatAllOtherBattlecriesSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Retrieves a list of cards using
SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc, int)
and
plays their openers with this source
actor as the source.
If the source
is not an actor, an exception will be thrown.- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic boolean
castBattlecryRandomly
(GameContext context, Player player, Card battlecryCardSource, Actor battlecrySource) Executes battlecries from the given card with random targetsprotected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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RepeatAllOtherBattlecriesSpell
public RepeatAllOtherBattlecriesSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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castBattlecryRandomly
public static boolean castBattlecryRandomly(GameContext context, Player player, Card battlecryCardSource, Actor battlecrySource) Executes battlecries from the given card with random targets- Parameters:
context
- The game contextplayer
- The player who is casting the effectbattlecryCardSource
- The card from which the battlecry is being readbattlecrySource
- The source entity that is actually casting the battlecry. Should typically be an actor.- Returns:
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