Class RepeatAllAftermathsSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.custom.RepeatAllAftermathsSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
RepeatLastAftermathsSpell
Repeats all other aftermaths the casting player has triggered as long as the source is in play.
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected boolean
aftermathPredicate
(GameContext context, Player player, Entity source, Entity target, EnvironmentAftermathTriggeredList.EnvironmentAftermathTriggeredItem item) protected @NotNull ArrayList<EnvironmentAftermathTriggeredList.EnvironmentAftermathTriggeredItem>
getAftermaths
(GameContext context, Entity source) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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RepeatAllAftermathsSpell
public RepeatAllAftermathsSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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aftermathPredicate
protected boolean aftermathPredicate(GameContext context, Player player, Entity source, Entity target, EnvironmentAftermathTriggeredList.EnvironmentAftermathTriggeredItem item) -
getAftermaths
@NotNull protected @NotNull ArrayList<EnvironmentAftermathTriggeredList.EnvironmentAftermathTriggeredItem> getAftermaths(GameContext context, Entity source)
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