Class AysaCloudsingerSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.custom.AysaCloudsingerSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public final class AysaCloudsingerSpell extends Spell
Changes your current hero to the first card in the SpellArg.CARDS array.

Summons a token form the second card in the SpellArg.CARDS array, sets its max health to your hero's max health, and sets its HP to your hero's HP.

Gives your player an enchantment that prevents fatal damage to your hero if it's (1) the first card still, and (2) the token (any copy) exists in play. If it does, removes one of the tokens from play, and changes the hero to the third card in the cards array. Sets the HP of that hero back to the token's current HP (or 30 if the token is no longer an Actor).

If no token exists in play, the fatal damage trigger doesn't fire, the replacement hero dies and you lose.

See Also:
  • Constructor Details

    • AysaCloudsingerSpell

      public AysaCloudsingerSpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: