Class AnobiiSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.AddDeathrattleSpell
net.demilich.metastone.game.spells.custom.AnobiiSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
Transforms the
target into the SpellArg.CARD. When SpellArg.SECONDARY_TARGET dies, it
transforms the target back into its original card. This effect lives on as a deathrattle on SpellArg.SECONDARY_TARGET.
Implements Anobii, the Trapper.
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Nested Class Summary
Nested classes/interfaces inherited from class net.demilich.metastone.game.spells.AddDeathrattleSpell
AddDeathrattleSpell.CardAftermathTuple -
Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.AddDeathrattleSpell
create, createMethods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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AnobiiSpell
public AnobiiSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
onCastin classAddDeathrattleSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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