Class SetAttackerSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.SetAttackerSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
During a
TargetAcquisitionEvent
or a PhysicalAttackEvent
firing, changes the EntityReference.ATTACKER
to the specified target
.
When using a TargetAcquisitionTrigger
, stealth is not lost. When
using PhysicalAttackTrigger
, stealth is lost.
If the attacker is changed during a physical attack target acquisition, the original attacker will not lose an Attribute.NUMBER_OF_ATTACKS
. The card using this spell is responsible for
decrementing the number of attacks in that scenario.
For example, to implement the text, "Whenever this attacks, summon a 1/1 Sapling that attacks the target instead:"
"trigger": { "eventTrigger": { "class": "TargetAcquisitionTrigger", "hostTargetType": "IGNORE_OTHER_SOURCES" }, "spell": { "class": "SummonSpell", "spell": { "class": "SetAttackerSpell", "target": "OUTPUT" }, "card": "token_sapling" } }
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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SetAttackerSpell
public SetAttackerSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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