Class ReturnTargetToHandSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
ReturnMinionToHandSpell
,SleightOfHandSpell
,SwapWithHandSpell
target
to the player's hand as a card.
After this effect, the card cannot be discarded by random discard effects for the rest of the sequence.
Actors removed this way are removed peacefully, i.e. their deathrattles are not triggered.
If the player's hand is full, the target minion or actor is destroyed and the deathrattle is triggered.
If the target has Attribute.KEEPS_ENCHANTMENTS
, a limited number of buffs are kept. This is used primarily to
implement Kingsbane.
The SpellArg.SPELL
subspell is cast with EntityReference.OUTPUT
pointing to the returned card.
For example, to return a target to hand but make it cost (2) less:
{ "class": "ReturnTargetToHandSpell", "spell": { "class": "CardCostModifierSpell", "target": "OUTPUT", "cardCostModifier": { "class": "CardCostModifier", "target": "SELF", "value": 2, "operation": "SUBTRACT" } } }
- See Also:
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Constructor Summary
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Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ReturnTargetToHandSpell
public ReturnTargetToHandSpell()
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Method Details
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create
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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