Class RemoveActorPeacefullySpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.RemoveActorPeacefullySpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Removes a
target
actor peacefully (without triggering its deathrattles) from its current zone.
If a SpellArg.SPELL
is specified, it is cast with the target
as EntityReference.OUTPUT
before it is removed from the zone it is currently in.
Does nothing if the target is destroyed or if the target is not in play.
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
create
(EntityReference target, EntityFilter filter, boolean randomTarget) static SpellDesc
create
(EntityReference target, EntityFilter filter, boolean randomTarget, SpellDesc beforeRemoved) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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RemoveActorPeacefullySpell
public RemoveActorPeacefullySpell()
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Method Details
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create
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create
public static SpellDesc create(EntityReference target, EntityFilter filter, boolean randomTarget, SpellDesc beforeRemoved) -
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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