Class RecruitSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
PutRandomMinionOnBoardSpell
SpellArg.VALUE
minions from SpellArg.CARD_LOCATION
location.
If a SpellArg.SPELL
is specified, it is cast on the minion after it is summoned.
The card is moved to the Spellsource.ZonesMessage.Zones.SET_ASIDE_ZONE
before the minion printed on it is summoned. This prevents
enchantments from being cleared.
Playing cards this way does not count as playing them from the hand or deck.
For example, to do the text "Recruit 2 minions that cost (4) or less:"
{ "class": "RecruitSpell", "value": 2, "cardFilter": { "class": "AndFilter", "filters": [ { "class": "CardFilter", "cardType": "MINION" }, { "class": "ManaCostFilter", "value": 4, "operation": "LESS_OR_EQUAL" } ] }, "cardLocation": "DECK", "targetPlayer": "SELF" }For the text "Recruit two 1-Cost minions," observe that the card means base mana cost. The only change is the filter:
{ "class": "RecruitSpell", "value": 2, "cardFilter": { "class": "CardFilter", "cardType": "MINION", "manaCost": 1 }, "cardLocation": "DECK", "targetPlayer": "SELF" }
To recruit a specific target from the hand, use PutMinionOnBoardSpell
. If you need to only put the minion
onto the board if it is in the deck, use PutMinionOnBoardFromDeckSpell
.
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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RecruitSpell
public RecruitSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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