Class PutRandomSecretIntoPlaySpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.PutRandomSecretIntoPlaySpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
KeepersPupilSpell
Takes
SpellArg.HOW_MANY
secret cards from the SpellArg.CARD_SOURCE
(defaulting to a DeckSource
) and puts those secrets directly into play without triggering a SecretPlayedTrigger
. Removes the secrets from the source if they were not
generated (e.g., if they came from the deck, the secret cards are removed from the deck).
This example implements the text, "Put one of each Secret from your deck into the battlefield:"
{ "class": "PutRandomSecretIntoPlaySpell", "cardSource": { "class": "DeckSource" }, "howMany": 60 },Observe
"howMany"
is just the maximum number of cards in the deck.- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionprotected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.protected void
putSecretIntoPlay
(GameContext context, Player player, Card secretCard) Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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PutRandomSecretIntoPlaySpell
public PutRandomSecretIntoPlaySpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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putSecretIntoPlay
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