Class PutRandomSecretIntoPlaySpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.PutRandomSecretIntoPlaySpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
KeepersPupilSpell

public class PutRandomSecretIntoPlaySpell extends Spell
Takes SpellArg.HOW_MANY secret cards from the SpellArg.CARD_SOURCE (defaulting to a DeckSource) and puts those secrets directly into play without triggering a SecretPlayedTrigger. Removes the secrets from the source if they were not generated (e.g., if they came from the deck, the secret cards are removed from the deck).

This example implements the text, "Put one of each Secret from your deck into the battlefield:"

   {
     "class": "PutRandomSecretIntoPlaySpell",
     "cardSource": {
       "class": "DeckSource"
     },
     "howMany": 60
   },
 
Observe "howMany" is just the maximum number of cards in the deck.
See Also:
  • Constructor Details

    • PutRandomSecretIntoPlaySpell

      public PutRandomSecretIntoPlaySpell()
  • Method Details

    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also:
    • putSecretIntoPlay

      protected void putSecretIntoPlay(GameContext context, Player player, Card secretCard)