Class OverkillSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DamageSpell
net.demilich.metastone.game.spells.OverkillSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
This spell implements the new Overkill mechanic introduced in Rastakhan's Rumble. It's meant to happen when something
kills a minion by dealing more damage than it has health.
The spell can serve both as a DamageSpell if it has a SpellArg.VALUE in its spelldesc, or just simply
as a way to simply check the state of a minion and fire the spell appropriately
Example: on a minion with "Overkill: Draw 2 Cards":
"trigger": {
"eventTrigger": {
"class": "DamageCausedTrigger",
"hostTargetType": "IGNORE_OTHER_SOURCES"
},
"spell": {
"class": "OverkillSpell",
"spell": {
"class": "DrawCardSpell",
"value": 2
}
}
}
Example: on a Spell with "Deal 3 damage. Overkill: Summon a 5/5 Devilsaur."
"spell": {
"class": "OverkillSpell",
"value": 3,
"spell": {
"class": "SummonSpell",
"card": "token_devilsaur"
}
}
If the desc has the SpellArg.EXCLUSIVE arg set to true, the excess damage will be passed into the spell's
SpellArg.VALUE
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.DamageSpell
cast, create, create, create, create, create, getDamage, getDamageTypeMethods inherited from class net.demilich.metastone.game.spells.Spell
castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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OverkillSpell
public OverkillSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
onCastin classDamageSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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