Class ModifyMaxManaSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ModifyMaxManaSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Adds or destroys
SpellArg.VALUE
mana crystals. Gives the player full mana crystals when SpellArg.FULL_MANA_CRYSTALS
is true
.
This example shows the text "Transform your Mana Crystals into 2/2 minions. Recover the mana when they die."
Observe that a GameValueProvider
is used to only
destroy as many mana crystals as the player has empty minion spots, but before the minions themselves are summoned.
This ensures everything occurs in the right order.
{ "class": "MetaSpell", "value": { "class": "AlgebraicValueProvider", "operation": "MINIMUM", "value1": { "class": "PlayerAttributeValueProvider", "playerAttribute": "MAX_MANA", "targetPlayer": "SELF" }, "value2": { "class": "AlgebraicValueProvider", "operation": "SUBTRACT", "value1": 7, "value2": { "class": "EntityCountValueProvider", "target": "FRIENDLY_MINIONS" } } }, "spells": [ { "class": "SummonSpell", "value": { "class": "GameValueProvider", "gameValue": "SPELL_VALUE" }, "card": "token_mana_treant" }, { "class": "ModifyMaxManaSpell", "value": { "class": "GameValueProvider", "gameValue": "SPELL_VALUE", "multiplier": -1 } } ]
- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ModifyMaxManaSpell
public ModifyMaxManaSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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