Class EquipWeaponSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.EquipWeaponSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
EquipRandomWeaponSpell
Equips the specified weapon in
SpellArg.CARD or chooses a random one based on the SpellArg.CARD_FILTER and SpellArg.CARD_SOURCE for the specified SpellArg.TARGET_PLAYER.
Equipping weapons this way does not trigger battlecries.
When the weapon is equipped, the subspell specified in SpellArg.SPELL will be cast with the EntityReference.OUTPUT set to the newly equipped weapon. This is necessary because some effects may result in
multiple weapons being equipped and destroyed in a row, and a specific effect applying not to the weapon equipped at
the end of the sequence but at the weapon the particular effect equips.
For example, to equip a random weapon:
{
"class": "EquipWeaponSpell",
"cardFilter": {
"class": "CardFilter",
"cardType": "WEAPON"
}
}
To equip a Wicked Knife:
{
"class": "EquipWeaponSpell",
"card": "weapon_wicked_knife"
}
This replaces EquipRandomWeaponSpell.- See Also:
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Constructor Summary
Constructors -
Method Summary
Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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EquipWeaponSpell
public EquipWeaponSpell()
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Method Details
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create
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create
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create
Creates this spell. It will equip a random weapon for the casting player.- Returns:
- This spell
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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