Class EnrageSpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.EnrageSpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class EnrageSpell extends Spell
Implements the attack bonus portion of a complete Enrage effect. The target's attack is increased by SpellArg.ATTACK_BONUS. Optionally, an SpellArg.ATTRIBUTE is also applied when specified.

To implement "Enrage: +2 Attack", the Card needs to have a EnchantmentDesc specified in its CardDesc.trigger field:

      "trigger": {
          "eventTrigger": {
              "class": "EnrageChangedTrigger"
          },
          "spell": {
              "class": "EnrageSpell",
              "target": "SELF",
              "attackBonus": 2
          }
      }
 
See Also:
  • Constructor Details

    • EnrageSpell

      public EnrageSpell()
  • Method Details

    • create

      public static SpellDesc create(int attackBonus)
      Creates this spell to increase the attack by attackBonus when the minion takes damage
      Parameters:
      attackBonus - The amount of attack bonus
      Returns:
      This spell
    • create

      public static SpellDesc create(int attackBonus, Attribute tag)
      Creates this spell to increase the attack and apply an attribute when the minion takes damage. Removes the attribute if the minion lost its Attribute.ENRAGED status.
      Parameters:
      attackBonus - The attack bonus
      tag - The attribute to add
      Returns:
      The spell
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: