Class EnrageSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.EnrageSpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
Implements the attack bonus portion of a complete Enrage effect. The
target
's attack is increased by SpellArg.ATTACK_BONUS
. Optionally, an SpellArg.ATTRIBUTE
is also applied when specified.
To implement "Enrage: +2 Attack", the Card
needs to have a EnchantmentDesc
specified in its CardDesc.trigger
field:
"trigger": { "eventTrigger": { "class": "EnrageChangedTrigger" }, "spell": { "class": "EnrageSpell", "target": "SELF", "attackBonus": 2 } }
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
create
(int attackBonus) Creates this spell to increase the attack byattackBonus
when the minion takes damagestatic SpellDesc
Creates this spell to increase the attack and apply an attribute when the minion takes damage.protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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EnrageSpell
public EnrageSpell()
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Method Details
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create
Creates this spell to increase the attack byattackBonus
when the minion takes damage- Parameters:
attackBonus
- The amount of attack bonus- Returns:
- This spell
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create
Creates this spell to increase the attack and apply an attribute when the minion takes damage. Removes the attribute if the minion lost itsAttribute.ENRAGED
status.- Parameters:
attackBonus
- The attack bonustag
- The attribute to add- Returns:
- The spell
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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