Class DestroySpell

java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DestroySpell
All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>
Direct Known Subclasses:
DestroyAllExceptOneAndMindControlSpell, DestroyAllExceptOneSpell

public class DestroySpell extends Spell
Destroys the target Actor.

Actors that are destroyed in this way do not get their hitpoints reduced to zero and are not dealt any damage. They receive the Attribute.DESTROYED attribute, and during an GameLogic.endOfSequence(), they are moved to the Spellsource.ZonesMessage.Zones.GRAVEYARD "not peacefully" (i.e., deathrattles will trigger).

For example, to destroy all frozen minions:

   {
     "class": "DestroySpell",
     "target": "ALL_MINIONS",
     "filter": {
       "class": "AttributeFilter",
       "attribute": "FROZEN",
       "operation": "HAS"
     }
   }
 
See Also:
  • Field Details

    • logger

      public static org.slf4j.Logger logger
  • Constructor Details

    • DestroySpell

      public DestroySpell()
  • Method Details

    • create

      public static SpellDesc create()
    • create

      public static SpellDesc create(EntityReference target)
    • create

      public static SpellDesc create(EntityReference target, boolean randomTarget)
    • create

      public static SpellDesc create(EntityReference target, Predicate<Entity> targetFilter, boolean randomTarget)
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Specified by:
      onCast in class Spell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: