Class DestroySpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.DestroySpell
- All Implemented Interfaces:
Serializable
,HasDesc<SpellDesc>
- Direct Known Subclasses:
DestroyAllExceptOneAndMindControlSpell
,DestroyAllExceptOneSpell
Destroys the
target
Actor
.
Actors that are destroyed in this way do not get their hitpoints reduced to zero and are not dealt any damage. They
receive the Attribute.DESTROYED
attribute, and during an GameLogic.endOfSequence()
, they are moved to
the Spellsource.ZonesMessage.Zones.GRAVEYARD
"not peacefully" (i.e., deathrattles will
trigger).
For example, to destroy all frozen minions:
{ "class": "DestroySpell", "target": "ALL_MINIONS", "filter": { "class": "AttributeFilter", "attribute": "FROZEN", "operation": "HAS" } }
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesc
create()
static SpellDesc
create
(EntityReference target) static SpellDesc
create
(EntityReference target, boolean randomTarget) static SpellDesc
create
(EntityReference target, Predicate<Entity> targetFilter, boolean randomTarget) protected void
Implementations ofonCast
are the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Field Details
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logger
public static org.slf4j.Logger logger
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Constructor Details
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DestroySpell
public DestroySpell()
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Method Details
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create
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create
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create
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create
public static SpellDesc create(EntityReference target, Predicate<Entity> targetFilter, boolean randomTarget) -
onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:Spell
Implementations ofonCast
are the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic
, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc)
, interpretSpellArg
keys in thedesc
, etc.Observe that subclasses of
Spell
mostly just need to implement this function. Also, observe that instances ofSpell
are stateless: all the state is provided as arguments to this function.- Specified by:
onCast
in classSpell
- Parameters:
context
- The game contextplayer
- The casting playerdesc
- The collection ofSpellArg
keys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource
- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target
- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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