Class CopyDeathrattleSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
target actor's deathrattles onto the source (i.e., result of EntityReference.SELF)
of this spell.
If a SpellArg.CARD_SOURCE and SpellArg.CARD_FILTER is specified, generate cards instead.
If SpellArg.SECONDARY_TARGET is specified, use that as the source actor instead of the actual
source.
If the target is a Card, the deathrattles specified on the card are put on the source actor. If the
target is an actor, its currently active deathrattles (i.e., excluding those that were silenced, including those
added by other cards) are copied.
If a SpellArg.SPELL is specified and it had a deathrattle, cast it on each of the target as EntityReference.OUTPUT whose deathrattle was copied. If cards were generated and their deathrattles added, the
SpellArg.CARD argument will be added to the sub-spell corresponding to each of the generated cards.
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Nested Class Summary
Nested classes/interfaces inherited from class net.demilich.metastone.game.spells.AddDeathrattleSpell
AddDeathrattleSpell.CardAftermathTuple -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic SpellDesccreate(EntityReference target) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.Methods inherited from class net.demilich.metastone.game.spells.AddDeathrattleSpell
create, createMethods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CopyDeathrattleSpell
public CopyDeathrattleSpell()
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Method Details
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create
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Overrides:
onCastin classAddDeathrattleSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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