Class CopyDeathrattleSpell

All Implemented Interfaces:
Serializable, HasDesc<SpellDesc>

public class CopyDeathrattleSpell extends AddDeathrattleSpell
Copies the target actor's deathrattles onto the source (i.e., result of EntityReference.SELF) of this spell.

If a SpellArg.CARD_SOURCE and SpellArg.CARD_FILTER is specified, generate cards instead.

If SpellArg.SECONDARY_TARGET is specified, use that as the source actor instead of the actual source.

If the target is a Card, the deathrattles specified on the card are put on the source actor. If the target is an actor, its currently active deathrattles (i.e., excluding those that were silenced, including those added by other cards) are copied.

If a SpellArg.SPELL is specified and it had a deathrattle, cast it on each of the target as EntityReference.OUTPUT whose deathrattle was copied. If cards were generated and their deathrattles added, the SpellArg.CARD argument will be added to the sub-spell corresponding to each of the generated cards.

See Also:
  • Constructor Details

    • CopyDeathrattleSpell

      public CopyDeathrattleSpell()
  • Method Details

    • create

      public static SpellDesc create(EntityReference target)
    • onCast

      protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target)
      Description copied from class: Spell
      Implementations of onCast are the meat-and-bones of a spell's effects. This should actually call a variety of methods in GameLogic, generate cards using SpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpret SpellArg keys in the desc, etc.

      Observe that subclasses of Spell mostly just need to implement this function. Also, observe that instances of Spell are stateless: all the state is provided as arguments to this function.

      Overrides:
      onCast in class AddDeathrattleSpell
      Parameters:
      context - The game context
      player - The casting player
      desc - The collection of SpellArg keys and values that are interpreted by the implementation of this function to actually cause effects in a game
      source - The entity from which this effect is happening (typically a card or a minion if it's a battlecry).
      target - The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.
      See Also: