Class ChooseOneSpell
java.lang.Object
net.demilich.metastone.game.spells.Spell
net.demilich.metastone.game.spells.ChooseOneSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
- Direct Known Subclasses:
InvokeSpell
Provides a choice between
SpellArg.SPELL1 and SpellArg.SPELL2, using the SpellArg.NAME and
SpellArg.DESCRIPTION in those spells to generate the choice cards.
The sub-spells should be ChooseOneOptionSpell spells.
The SpellArg.CONDITION, if specified, casts SpellArg.SPELL (if specified) instead of giving choices
(or does nothing).
For example, this text gives the player two choices if their player has more than 1 imbue charge:
{
"class": "ChooseOneSpell",
"condition": {
"class": "AttributeCondition",
"target": "FRIENDLY_PLAYER",
"attribute": "IMBUE",
"value": 1,
"operation": "GREATER_OR_EQUAL"
},
"spell1": {
"class": "ChooseOneOptionSpell",
"name": "Normal",
"description": "Don't Imbue."
},
"spell2": {
"class": "ChooseOneOptionSpell",
"name": "Imbue",
"description": "Give this unit Spellpower +1.",
"spells": [
{
"class": "ModifyAttributeSpell",
"value": 1,
"attribute": "SPELL_DAMAGE",
"target": "SELF"
},
{
"class": "ModifyAttributeSpell",
"value": -1,
"attribute": "IMBUE",
"target": "FRIENDLY_PLAYER"
}
]
}
}
- See Also:
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptiongetTempCard(GameContext context, SpellDesc spellDesc, Card sourceCard) Generates a temporary card.protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.booleanshouldRemoveCard(Card card, Player player, GameContext context) Methods inherited from class net.demilich.metastone.game.spells.Spell
cast, castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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ChooseOneSpell
public ChooseOneSpell()
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Method Details
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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shouldRemoveCard
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getTempCard
Generates a temporary card. Used byChooseOneOptionSpellto actually generate the card definitions for the choice cards.- Parameters:
context-spellDesc-sourceCard-- Returns:
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