Class CastFromGroupSpell
- All Implemented Interfaces:
Serializable,HasDesc<SpellDesc>
DiscoverSpell instead, since groups were never well thought-out anyway.
Prompts the player to make choices from the specified Spellsource.CardTypeMessage.CardType.GROUP card, and casts the choice.
If SpellArg.EXCLUSIVE is specified, allows choices to be copied from the source even when the source
is not a card.
If a SpellArg.SECONDARY_TARGET is specified, use it as the source of this spell instead. This is
useful to repeat choices that are stored on the source.
If a SpellArg.SPELL sub-spell is specified, it is cast after the choices are made with the source as
the EntityReference.OUTPUT. There, the choices can be recovered on the source's Attribute.CHOICES
attribute.
In order to use this spell, first create a group card. A group file may look like:
{
"name": "Plan Your Attack!",
"baseManaCost": 0,
"type": "GROUP",
"heroClass": "BROWN",
"group": [
{
"class": "MetaSpell",
"target": "SELF",
"name": "Stalk Your Prey",
"description": "Gain +2/+1 and Stealth.",
"spells": [
{
"class": "BuffSpell",
"target": "SELF",
"attackBonus": 2,
"hpBonus": 1
},
{
"class": "AddAttributeSpell",
"target": "SELF",
"attribute": "STEALTH"
}
]
},
{
"class": "SummonSpell",
"target": "NONE",
"value": 2,
"name": "Consult the Trees",
"description": "Summon two 1/1 Saplings.",
"card": "token_sapling"
},
{
"class": "DamageSpell",
"target": "SPELL_TARGET",
"value": 2,
"name": "Leap From the Canopy",
"description": "Deal 2 damage."
}
],
"rarity": "FREE",
"collectible": false,
"set": "CUSTOM",
"fileFormatVersion": 1
}
Observe that the CardDesc.type is Spellsource.CardTypeMessage.CardType.GROUP; each choice is represented by a SpellDesc
in group; and that the SpellDesc in CardDesc.group have the SpellArg.NAME and SpellArg.DESCRIPTION specified.- See Also:
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for the choices.- Serialized Form
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidcast(GameContext context, Player player, SpellDesc desc, Entity source, List<Entity> originalTargets) Casts a spell for the given arguments.static SpellDesccreate(EntityReference target, SpellDesc spell) protected voidImplementations ofonCastare the meat-and-bones of a spell's effects.protected voidsubCast(GameContext context, Player player, SpellDesc desc, Entity source, List<Entity> originalTargets, List<Entity> validTargets, Entity randomTarget, SpellDesc chosen) Methods inherited from class net.demilich.metastone.game.spells.Spell
castForPlayer, checkArguments, getDesc, isNativeStateful, setDesc, toString
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Constructor Details
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CastFromGroupSpell
public CastFromGroupSpell()
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Method Details
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create
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cast
public void cast(GameContext context, Player player, SpellDesc desc, Entity source, List<Entity> originalTargets) Description copied from class:SpellCasts a spell for the given arguments.If there is at least one valid target in
targetsandSpellArg.RANDOM_TARGETistrue, a single target from the list will be chosen at random.If
targetsisnull, this is a spell that does not ordinarily receive targets, so it will be cast once.If
targets.size()is0, this spell takes targets but none were found, so the spell is not cast.The
EntityFilterspecified inSpellArg.FILTERis applied to the list of targets to filter it. Therefore, this spell casting code is responsible for interpreting theSpellArg.FILTERandSpellArg.RANDOM_TARGETattributes of aSpellDesc.Typically the
targetslist is generated by either using the player's single target choice from a combination of the spell or battlecry'sTargetSelectionapplied through aSpellArg.FILTER(resulting in a list of length one), or the resolvedSpellArg.TARGETpredefined target reference (usually a group reference) resulting in a list of length zero or greater.- Overrides:
castin classSpell- Parameters:
context- The game contextplayer- The casting player. This can be overridden by theSpellArg.TARGET_PLAYERarg in thedesc.desc- The spell descriptionsource- The source entity of this spell castoriginalTargets- A list of targets- See Also:
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subCast
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onCast
protected void onCast(GameContext context, Player player, SpellDesc desc, Entity source, Entity target) Description copied from class:SpellImplementations ofonCastare the meat-and-bones of a spell's effects. This should actually call a variety of methods inGameLogic, generate cards usingSpellUtils.getCards(GameContext, Player, Entity, Entity, SpellDesc), interpretSpellArgkeys in thedesc, etc.Observe that subclasses of
Spellmostly just need to implement this function. Also, observe that instances ofSpellare stateless: all the state is provided as arguments to this function.- Specified by:
onCastin classSpell- Parameters:
context- The game contextplayer- The casting playerdesc- The collection ofSpellArgkeys and values that are interpreted by the implementation of this function to actually cause effects in a gamesource- The entity from which this effect is happening (typically a card or a minion if it's a battlecry).target- The particular target of this invocation of the spell. When a spell hits multiple targets, like an AoE damage effect, this method is called once for each target in the list of targets.- See Also:
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